Sasha Gervais-Tourangeau

Gameplay Programmer • Unity Developer • Technical Director

About Me

I'm a non-binary indigenous game developer based in Winnipeg, MB, Canada. I specialize in Unity, with a focus on gameplay programming, VR/AR/XR, and technical direction. I’m passionate about creating emotionally rich and mechanically engaging experiences.

Selected Projects

ZenFri Inc

Here's a selection of notable projects I worked on while at ZenFri.

The Last Taxi (VR)

CMF-funded narrative VR game. I worked on interaction systems and the save file architecture.

Pack n' Paddle (CBC Kids)

Led development from concept, pitch, web engine creation, task creation, all the way to final delivery. I was the sole programmer.

Play it Here
See the sizzle reel.

Turtle Island Skate Jam (CBC Kids)

Led development on CBC Kids' favourite of their line up. Built gameplay systems and optimization tools. I was the sole programmer.

Play it Here
See the sizzle reel.

Turtle Island Skate Jam 2 — Shread the Gnar (CBC Kids)

Led development on a reboot of Turtle Island Skate Jam. Added more gameplay systems and tools, again as the sole programmer.

Play it Here
See the sizzle reel.

Princess Auto Game (Mobile)

Led development. Location-based idle clicker with microtransactions. Live for a limited time on iOS/Android. It is no longer available for download.

See the demo reel here.

Stalled (Quest 2/3)

Multiplayer VR project with advanced shader work and custom networking systems. There's very little public material available but...

See what's public here.

Three Sisters VR

Single player tourism VR application created for Six Nations of the Grand River. It's on location only.

See the sizzle reel here.

Unity–ChatGPT Integration

Led plugin development to bridge Unity with external APIs using custom DLLs. Limited public information available.

Melody Quest: Battle Beats

An game created during an internal game jam week at ZenFri. A team of 4 (Artist, Lead Programmer (Me), and 2 Generalist Programmers)

The game is WINNITRON compatible.

Play it here. (Password: bard)

Personal

Here's a small selection of things I did for fun.

Mya and their Cat

A game written in C using SDL. That's it. It uses CMidi and it has production tooling written in Lua so that levels can be editted, complied, and tested, directly in Tiled

CMidi

A software based real-time MIDI syhtnesizing header library written in C.

If you have a C complier you can test it out by creating RIFF_WAV files here: Use CMidi

chash

A single C header implementation of a generic hash table. Originally created for use in CMidi.

Read the README.md

Generic Jumper

Created a 2D Game Engine written in C++ and SDL2. Created a game with the engine and published to Steam. An older piece in my portfolio but this still demonstrates of my ability to plan, execute, and deliver a product.

Contact

Email: sasha.gervaistourangeau@gmail.com

GitHub: GitHub

LinkedIn: LinkedIn